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Hi! Welcome to my Portfolio!

I'm documenting my progress, sharing my projects, and learning in public.

Jibril Abdulazeez Profile Picture

About Me

Hi! I'm Jibril Abdulazeez, a 23-year-old aspiring game developer based in Dublin, Ireland. I'm passionate about crafting engaging interactive experiences and bringing digital worlds to life.

My journey combines a strong technical foundation from my BSc in Computer Science (TU Dublin, Tallaght) with a creative and user-centered approach gained through my current MSc in Creative Digital Media & UX (TU Dublin, Grangegorman). This unique blend allows me to tackle both the programming challenges and the design intricacies involved in game development.

I'm particularly fascinated by implementing novel gameplay mechanics. I enjoy the entire process, from initial concept to polished product.

This website serves as my portfolio and a chronicle of my game development journey as I learn, build, and work towards my goal of contributing my skills to the exciting game industry.

My Skills

Programming & Tech

  • C# (Unity)
  • C++ (Basic)
  • Python (Basic)
  • JavaScript (Web/Interactive)
  • HTML / CSS
  • Version Control (Git/GitHub)

Game Engines & Tools

  • Unity Engine (Intermediate)
  • Unreal Engine (Basic)
  • Aseprite (Pixel Art)
  • Figma
  • Adobe Suite
  • FMOD (Audio Implementation)

Design & UX

  • Game Design Principles
  • Narrative Design
  • User Experience (UX) Research
  • Wireframing / Prototyping
  • User Interface (UI) Design

Projects

Knock Knock

Knock Knock

Unity C#

"Knock Knock" is a first-person psychological horror game proof of concept where you're alone in your apartment with mysterious visitors knocking at your door. Players must decide whether to open the door to safe characters or ignore dangerous "mimics" by using the peephole and analysing voice lines. The game creates tension through uncertainty and consequences for each decision. I got my friends to record some unique lines!

  • Dynamic character management with randomised selection.
  • Adaptive anxiety system with audio-based emotional state.
  • Immersive door interaction with proximity-triggered mechanics.
Lights Out

Lights Out

Unity C#

A text-based adventure game with branching narratives, player choices, and multiple endings.

  • Branching dialogue system
  • Save/load functionality
  • Dynamic soundtrack

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