Gameplay Programmer · Indie Developer · Focused on Mastering Unity
I'm a gameplay programmer based in Dublin, Ireland, focused on building fun, responsive mechanics in Unity. I’m currently working on game jams and larger solo projects.
With a BSc in Computer Science (TU Dublin) and a Master’s in Creative Digital Media & UX in progress, I bring both technical skill and player-focused design to every project.
Whether collaborating with a team or building something on my own, my goal is to make games that stick with players.
Always open to feedback, collaboration, or just talking dev. Feel free to reach out!
An absurdist underwater sandbox developed with Jake Avra as our MSc capstone. Inspired by Goat Simulator & Untitled Goose Game, the project blends chaotic gameplay with UX-driven systems design. Still in development as we explore dialogue mechanics, quest mechanics, combat, responsive UI and more.
A puzzle-platformer built in 4 days for the GMTK 2025 Game Jam with a 6-person team. Use a magical lasso to interact with the environment, solve puzzles, and traverse the level.
An underwater stealth-horror game built in 7 days for the 2025 Unpolished Game Jam about recovery and survival.
Built with a 3 person team.
Dive deep to find lost objects, manage your oxygen, and hide in the seaweed to evade a creature that stalks you from the shadows.
A visual novel set in a chaotic restaurant where your choices shape the narrative. Built as a duo in Ren'Py with custom art, writing, and UI, a comedic exploration of branching dialogue and expressive character design.
A short psychological horror prototype built in 3 days. You must keep the lights on to survive, but the longer you last, the more the room changes…
A physics-based 2D grapple prototype where you swing around, build up spin, and boost through walls. It’s all about momentum and feel.
"Knock Knock" is a short psychological horror prototype where you're stuck in your apartment with strangers knocking at your door. Some are safe, some aren’t. You use a peephole and voice lines to figure out who’s who. I even got my friends to help voice it!
A sandbox for learning Unity multiplayer via NGO. Built from scratch to understand the basics: server authority, player ownership, and multiplayer UI syncing.