Lights Out

Core survival gameplay with light toggling mechanics (Main View)

Event: Furniture suddenly rearranging

Event: Entity appears when room is dark

Punishment for camping light switches
About the Project
Lights Out is a short psychological horror prototype where your only goal is to survive by keeping the lights on. The longer you last, the more the room changes... and the more it wants you. It’s designed as a quick, tension-focused loop, built in 3 days as part of my ongoing horror experiments.
Technical Highlights
- Randomized light switch and event system for replayability.
- Timer-based blackout trigger with escalating consequences.
- Lighting control system to manipulate player tension and visibility.
- Audio layering and flicker effects tied to the event system.
- Fail states based on exposure to darkness and idle time.
Development Focus
- Creating horror without enemies — relying purely on lighting and suspense.
- Designing a modular event system with easy expansion.
- Keeping scope narrow while reinforcing replayability through randomness.
- Experimenting with pacing and moment-to-moment anxiety.
What I Learned
- How to build and manage random events in Unity.
- Minimalistic horror design focused on player perception.
- Keeping scope tight to ensure completion without burnout.
- Balancing tension through light mechanics and pacing.