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Knock Knock

Knock Knock Gameplay Snippet

Technologies

  • Unity Engine
  • C# Programming

Timeline

March 2025 - March 2025 ( 2 Days )

Role

Solo Developer

About the Project

Knock Knock is Prototype #2 in a short horror game series where I explore concepts in 1–3 days, aiming for quick, minimum viable builds. More of a "demo reel" than a full game, it’s inspired by the Mandela Catalogue and the “fake humans” genre. Built in under three days with some voice help from friends, it’s part of a batch I’ll eventually refine into a full game based on feedback — possibly even my first Steam release.

Development Process

The development focused on creating immersive systems that build psychological tension. Key implementations include:

  • A dynamic character system with safe and unsafe visitors.
  • Peephole mechanics with smooth camera transitions and FOV animation.
  • An anxiety system that distorts audio based on player decisions.
  • Realistic movement and footstep systems.
  • Voice line queueing and character management.

Technical Challenges

  • Creating a believable risk/reward system around the peephole mechanic.
  • Implementing subtle audio distortion that scales with player anxiety.
  • Designing a character system that manages different visitor types and their voice lines.
  • Building smooth transitions between normal view and peephole view.
  • Creating appropriate feedback systems for player actions

What I Learned

  • Character and audio management in Unity.
  • Camera manipulation and smooth transitions.
  • Player feedback systems through audio and visual cues.
  • First-person controller refinement.
  • Creating effective psychological horror through game mechanics.
  • State management for gameplay elements.

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