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Slimey

Slimey Gameplay

Core movement (Main View)

Technologies

  • Unity Engine
  • C# Programming

Timeline

June 2025 17th - June 21st

Role

Solo Developer

About the Project

A 2D grapple-platformer tech demo where momentum is everything. You build up spin while swinging, release at top speed, and blast through breakable walls. It’s all physics-driven and designed around feel. I designed the pixel art and animations(except for the background) myself!

Technical Highlights

  • Grapple system using DistanceJoint2D with dynamic rope length control.
  • Spin-speed tracking with a boost mechanic triggered on release.
  • Breakable walls triggered on impact with explosion and camera shake effects.
  • Responsive SFX and VFX tied to gameplay states (e.g., boost-ready, max spin).

Development Focus

  • Experimenting with momentum-based movement using Unity’s physics system.
  • Refining grapple controls for satisfying swing and release timing.
  • Building modular boost and wall-destruction systems.
  • Adding strong feedback through audio, VFX, and screen shake.

What I Learned

  • How to blend player input with physics-based motion for fluid gameplay.
  • Using DistanceJoint2D effectively for responsive grappling.
  • Synchronizing gameplay states with feedback systems (audio/visual).
  • Modularizing gameplay logic to keep systems reusable and clean.

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