Slimey

Core movement (Main View)

Swinging using the grapple mechanic

Smashing through destructible walls
About the Project
A 2D grapple-platformer tech demo where momentum is everything. You build up spin while swinging, release at top speed, and blast through breakable walls. It’s all physics-driven and designed around feel. I designed the pixel art and animations(except for the background) myself!
Technical Highlights
- Grapple system using DistanceJoint2D with dynamic rope length control.
- Spin-speed tracking with a boost mechanic triggered on release.
- Breakable walls triggered on impact with explosion and camera shake effects.
- Responsive SFX and VFX tied to gameplay states (e.g., boost-ready, max spin).
Development Focus
- Experimenting with momentum-based movement using Unity’s physics system.
- Refining grapple controls for satisfying swing and release timing.
- Building modular boost and wall-destruction systems.
- Adding strong feedback through audio, VFX, and screen shake.
What I Learned
- How to blend player input with physics-based motion for fluid gameplay.
- Using DistanceJoint2D effectively for responsive grappling.
- Synchronizing gameplay states with feedback systems (audio/visual).
- Modularizing gameplay logic to keep systems reusable and clean.