Gameplay Programmer · Indie Developer · Focused on Mastering Unity
I’m a gameplay programmer and indie developer based in Dublin, Ireland. I specialize in building mechanics that are responsive, rewarding, and most importantly, fun!
My background is in Computer Science (TU Dublin) and I’m completing a Master’s in Creative Digital Media & UX. That means I blend technical skills with a strong sense of player experience.
Right now, I'm focused on prototyping game systems in Unity, learning from every project, and steadily leveling up. Most of what you see here was built solo, from code to visuals to design.
Whether I end up joining a studio or launching something on my own, the goal stays the same: make games that people remember.
Feel free to reach out. I’m always open to feedback, collaboration, or just talking game dev.
An absurdist underwater sandbox developed with Jake Avra as our MSc capstone. Inspired by Goat Simulator & Untitled Goose Game, the project blends chaotic gameplay with UX-driven systems design. Still in development as we explore dialogue mechanics, quest mechanics, combat, responsive UI and more.
My rendition of the games covered in the 20 Games Challenge:
The goal of the 20 Games
Challenge is to learn game development in 20 games or less. You don’t have to complete all
20 games, but I would recommend finishing at least 10. You should also set some final goal
for yourself; like creating an RTS or a full FPS. You know why you want to make games, so
let the destination guide your unique journey.
"Knock Knock" is a short psychological horror prototype where you're stuck in your apartment with strangers knocking at your door. Some are safe, some aren’t. You use a peephole and voice lines to figure out who’s who. I even got my friends to help voice it!
A physics-based 2D grapple demo where you swing around, build up spin, and boost through walls. It’s all about momentum and feel.
A sandbox for learning Unity multiplayer via NGO. Built from scratch to understand server authority, player ownership, and multiplayer UI syncing. Still very rough, but improving each iteration.
A short psychological horror prototype built in 3 days. You must keep the lights on to survive, but the longer you last, the more the room changes…
A visual novel set in a chaotic restaurant where your choices shape the narrative. Built as a duo in Ren'Py with custom art, writing, and UI, a comedic exploration of branching dialogue and expressive character design.